AI Insights · Timothy · July 2024
Top 5 Co-op Games Performance in Slovenia - Q2 2024
In Q2 2024, the top 5 co-op games in Slovenia showed varied trends in downloads, revenue, and active users across a unified platform.
In Q2 2024, the top 5 co-op games in Slovenia exhibited diverse performance metrics across both iOS and Android platforms. The data, provided by Sensor Tower, highlights the trends in downloads, revenue, and weekly active users for each game.
Brawl Stars from Supercell saw a fluctuating revenue pattern, starting with $13K in early April, peaking at $14K by the end of the month, and then stabilizing around $9K-$8K through June. Downloads began at nearly 4K but dropped to 1.8K by early June, before slightly recovering to 2.7K by the end of the quarter. Weekly active users showed a gradual decline from 134K in early April to 121K by the end of June.
Roblox by Roblox Corporation maintained a steady revenue, averaging around $3K-$4K weekly, with an increase to $4.2K in late June. Downloads were relatively stable, with a slight peak to 1.3K in late June. Weekly active users showed an upward trend, starting at 80K in early April and reaching 88K by the end of June.
PUBG MOBILE from Tencent Mobile International Limited experienced varied revenue, starting at $4K, dipping to $1.7K in early May, and peaking at $5K in mid-May. Downloads remained low, starting at 434 and declining to 299 by the end of June. Weekly active users remained relatively stable, fluctuating around 6K-7K throughout the quarter.
Total Battle: Strategy Game by Scorewarrior showed steady revenue growth, starting at $2K in early April, peaking at $3.7K by the end of the month, and then stabilizing around $2.6K-$2.3K through June. Downloads were low, starting at 311 and dropping to 250 by the end of June. Weekly active users remained consistent, hovering around 600 throughout the quarter.
Whiteout Survival from Century Games Pte. Ltd. showed a stable revenue trend, beginning at $1.9K in early April and peaking at $2.7K in early June. Downloads remained steady, fluctuating between 400 and 600 throughout the quarter. Weekly active users increased from 2.4K in early April to 2.8K by early June, before slightly declining to 2.6K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.